I’m a huge fan for the Horror/Sc-Fi game Alien Isolation, but i faced a serious problem after i downloaded this game on my low specs PC.
The game designed to work correctly on DirectX11 & Powerful Graphic Cards, and if you don’t meet these requirements, you will face a random frequent crashes during the game that will make your life as Hell.
So i tried to figure out how to solve the problem so i can play the game normally without any crashes, and i figured out a solution.
The problem comes from the Engine Settings file in “<Game-Path>\Data\Alien Isolation.xml”.
This file simply have the configurations for the game graphics parameters, and these parameters configured to be compatible DirectX11 and to provide you the best game experience even in the lowest options but these configurations will make your graphic card unstable cause the graphic card don’t have the power to handle such configurations.
So the solution is to change some of these configurations so it can meet with your graphic card capabilities.
Of course this will downgrade the game graphics a little bit but you will gain that the game will be stable and you can enjoy it.
Note: this manual enable you to run the game on DirectX10 too, but you must have at least 4-Core Processor cause the game switch on software acceleration.
FYI, this solution is working on my Laptop that have Intel Graphic card and it’s working fine.
While I’m working in AeroXtreme MAV Researching Project, i faced a serious problem in the serial communication in .NET C#. The standard C# serial component is too slow to handle fast serial communication for real-time applications. The MAV Main Computer send data over serial communication in high frequency and send a lot of data. When I used the standard C# serial library “Receiving Event” a huge lag of communication appeared and the buffers is jammed due to the high frequency of communication. After a lot of testing and debugging i found that the serial communication using the standard library will fail in such application so i tried to develop a Fast Serial Library to fulfill my requirement of real-time communication. My Library solve this problem and it can work with high frequency communication without any overhead on the processor due to the frequency control technique.
For 10 days i faced critical problem on my private server storage hard-disk, the system failed and it can’t fix itself automatically because of bad sectors in the operating system partition in my case the operating system was windows.
I learned something from this experience that there is no fixing to bad sector the operating system just mark the sector as bad sector and remap the sector in other sector on the storage, that’s mean when your hard-disk reach a certain level of bad sectors you must replace it with new hard-disk.
To help the system to recognize the bad sectors and remap them on windows you must do check on the entire partitions on your pc to make sure that all bad sectors are mapped in the system.
In the last few hours i faced a serious problem with VMWare.
My VMDK or VMWare Virtual Disk file corrupted due to a failure happened in the vmware.
After doing search on internet about this problem i didn’t found efficient and easy solution, but at last i found a the best solution represented by VMWare company for both Windows and Linux users 😀
It’s the most efficient and easiest solution for anyone have problem with his VMDK files.
From few years ago, when i was new in space technology program, our instructors gave us a report.
In this report we must develop a Tic-Tac-Toe using ASM Simulator, and this simulator we must develop it too.
Our instructors helped us a little in how we can develop a simple ASM Simulator, and left us to continue developing the game and ASM simulator and they made it worst when they asked it to be Over Network.
My Team consist of 2 people (Me and Islam My Friend), and the report deadline was 2 weeks.
After we studied the topic and the implementation with HLL (High Level Languages), we started to implement it with our custom ASM we defined in the simulator.
The game in first was a console app, but after while before we deliver it we decided to implement UI on it and we used the GTK++ to develop the simple interface.
In this article i will share the source code of the game + simulator under console and with the network support.
An unmanned aerial vehicle (UAV), also known as a unmanned aircraft system (UAS), remotely piloted aircraft (RPA) or unmanned aircraft, is a machine which functions either by the remote control of a navigator, or pilot (called a Combat Systems Officer on UCAVs) or autonomously, that is, as a self-directing entity.
The Universal Asynchronous Receiver/Transmitter (UART) controller is the key component of the serial communications subsystem of a computer. The UART takes bytes of data and transmits the individual bits in a sequential fashion. At the destination, a second UART re-assembles the bits into complete bytes. Serial transmission is commonly used with modems and for non-networked communication between computers, terminals and other devices. There are two primary forms of serial transmission: Synchronous and Asynchronous. Depending on the modes that are supported by the hardware, the name of the communication sub-system will usually include a A if it supports Asynchronous communications, and a S if it supports Synchronous communications. Some common acronyms are:
- UART: Universal Asynchronous Receiver/Transmitter
- USART: Universal Synchronous-Asynchronous Receiver/Transmitter
For more details about Serial Communication and USART click here
In This Post we will talk about Virtual Serial Communication and how to emulate serial port to use in you application or simulation.